Taiki Ono

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m@taiki.dev

About me

Taiki is a software engineer focused on platform engineering, developer productivity, and service mesh. He builds and operates the Kubernetes platforms that product teams develop and run on.

Work Experience

Nov 2025 - Present: Principal Software Engineer, enechain Corporation, Permanent

Platform Engineering team. Builds and operates the Kubernetes platform that product teams develop and run on — routing infrastructure, developer productivity, and system reliability.

Aug 2022 - Oct 2025: Software Engineer, Finatext Ltd., Permanent

Platform team. Drove technical direction for developer productivity tools and security / compliance infrastructure across the GitHub organization — monorepo CI/CD, organization-wide GitHub Actions workflows, and secret scanning tooling. Spoke at Platform Engineering Kaigi 2024 on platform for security and compliance.

Apr 2020 - Jul 2022: Independent Financial Trader

Discretionary short-term trading on Tokyo Stock Exchange small-caps, plus Nikkei 225 futures, crypto, and commodities — combining intraday execution with a longer-term macro view.

Jul 2019 - Dec 2024: Technical Advisor, Creationline Inc., Contract

Consulting on service mesh and Kubernetes networking — research, design, and review.

Mar 2019 - Mar 2020: Software Engineer, Tetrate, Permanent

Envoy data-plane work, mostly on the GetEnvoy project — Bazel build pipeline for distributing Envoy binaries and packages, plus AWS App Mesh integration.

Mar 2014 - Feb 2019: Software Engineer, Cookpad Japan, Permanent

Developer Productivity team. Built and operated the application platform for Cookpad's migration from its Rails monolith — at the time the world's largest, with 200+ engineers and 90M monthly active users — to microservices, covering service-to-service communication, authentication and authorization, core libraries, and CI/CD.

Flagship work: built and operated an in-house service mesh on Envoy, plus the authentication and authorization service with custom DB sharding for high scalability.

Apr 2013 - Feb 2014: Software Engineer, KLab Inc., Permanent

Mobile online game on an in-house game engine — front-end and back-end (over 1 million users). Built and improved the development / release workflow and CI/CD tool chain.

Aug 2012 - Mar 2013: Software Engineer, Intern, KLab Inc., Internship

Online game back-end development. Built tool chains supporting game development.

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